Languages

Alaska speaks your language

Available in English, French, German, Italian, Spanish and Japanese. Each person picks their own language, so teams in London, Paris and Tokyo work in one system without working in someone else's.

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HelloEnglish
The problem

Global teams shouldn't work in a second language

Keys go out from offices around the world. A tool that only speaks one language slows everyone else down.

One language for everyone

Teams outside the head office end up working in a language that isn't theirs, and mistakes creep in.

Slower to get started

Picking up a new tool is harder when every label and menu is in someone else's language.

Workarounds on the side

When a tool isn't in their language, people fall back on their own spreadsheets and emails, and keys drift out of view.

Inside Languages

One system, everyone's language

Everyone shares the same keys, requests and audit trail, and each person sees them their way.

Six languages

English, French, German, Italian, Spanish and Japanese.

Chosen by each user

Language is a personal setting, so a team in Paris and a team in Tokyo can work side by side.

One shared record

Whatever language people work in, they're looking at the same keys, requests and history.

Key history & search
A great key management solution.

“Alaska lets us securely manage, distribute and audit keys internally and externally across all platforms. Working with the K3YS team has allowed us to work smarter, streamline internal processes and facilitate demand for our product.”

Natalie Cooke
Operations Director · SEGA Europe Limited
Questions

Languages, answered

Something else on your mind? Ask us in a demo or email alaska@k3ys.co.

Which languages is Alaska available in?

English, French, German, Italian, Spanish and Japanese.

Does everyone have to use the same language?

No. Language is a personal setting, so each user picks their own.

Are game names and other data translated?

No. The language setting changes the app's menus and labels. Game names, SKUs and other data your team enters are stored once, as entered, and look the same in every language.

Get in touch

See languages in action

Book a walkthrough and we'll show you how languages would work with the way your team already manages keys.

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A walkthrough tailored to your games, partners and workflow, with no commitment.